/******************************************************************************
 * Copyright (C) 2015  671643387@qq.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *****************************************************************************/

#include "Game/Server/OpcodeHandler.h"
#include "Shared/Global_Macros.h"
#include "Shared/OpcodeDefine.h"
#include "Game/Server/GameSession.h"
using namespace Shared;


Opcodes* Opcodes::_instance = NULL;
const OpcodeHandler Opcodes::_emptyHandler;

Opcodes* Opcodes::instance(void)
{
    SHARED_ASSERT(_instance);
    return _instance;
}

Opcodes::Opcodes(void)
{
    SHARED_ASSERT(!_instance);
    _instance = this;
    buildOpcodeList();
}

Opcodes::~Opcodes(void)
{

}

void Opcodes::buildOpcodeList(void)
{
    storeOpcode(CMSG_CHAR_CREATE, "CMSG_CHAR_CREATE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &GameSession::handleCharCreateOpcode);
    storeOpcode(CMSG_CHAR_ENUM, "CMSG_CHAR_ENUM", STATUS_AUTHED, PROCESS_THREADUNSAFE, &GameSession::handleCharEnumOpcode);
    storeOpcode(SMSG_CHAR_ENUM, "SMSG_CHAR_ENUM", STATUS_NEVER, PROCESS_INPLACE, &GameSession::handleServerSide);
}